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Star Trek Voyager Across the Unknown: A comprehensive missions and endings guide for navigating the Delta Quadrant
This guide to Star Trek Voyager Across the Unknown provides a detailed roadmap of missions, side quests, and the endings you can unlock, helping you steer Voyager exactly as you prefer. Let’s dive in and map out every sector.
Missions and side-missions | Endings
Star Trek Voyager Across the Unknown mission and side-mission guide
Below are the mission names and their possible rewards, so you can plan your strategy effectively:
- Sector 01
- Main mission: Caretaker – Recruits Tom Paris, Harry Kim, B’Elanna Torres, Chakotay, The Doctor, Neelix, Kes; yields one of the game’s seven endings
- Side missions: none in this sector
- Sector 02
- Main mission: State of Flux – Potential recruits Carey, Kunat
- Side mission 01: Phage – Unlocks the Vidiian Surgical Device tech, widely considered extremely useful for many other missions
- Side mission 02: Eye of the Needle – Unlocks Linked Beaming tech; potential recruit Telek R’Mor
- Sector 03
- Main mission: Maneuvers
- Side mission 03: Jetrel – Complete this first before FACES to unlock Regenerative Fusion tech
- Side mission 04: Faces – Potential recruits The B’elannas
- Sector 04
- Main mission: Alliances – Nutriplexer tech becomes available if you share enough with the Trabe
- Side mission 05: Innocence – Resources
- Side mission 06: Tuvix – Potential recruit Tuvix
- Sector 05
- Main mission: Loyalties – Potential recruit Seska
- Side mission 07: Unity – Borg technology tree
- Side mission 08: Rise – Resources
- Sector 06
- Main mission: Scorpion – Recruit Seven of Nine
- Side missions: none in this sector; several points of no return
- Sector 07
- Main mission: Old Friends New Enemies
- Side mission 09: Prey – Potential recruit Hirogen Alpha Torark (join with Hirogen) or unlocks Bio-neural Interface tech (join with Species 8472)
- Side mission 10: The Raven – Unlocks Bio-dampener tech in Borg tree
- Sector 08
- Main mission: Tomorrow’s Yesterday – Potential recruit Arturis
- Side mission 11: Juggernaut – Potential recruit Pelk
- Side mission 12: Night – Morale boost
- Sector 09
- Main mission: Dark Frontier
- Side mission 13: Think Tank
- Side mission 14: The Drone – Potential recruit One
- Sector 10
- Main mission: Equinox – Potential recruit Marla Gilmore
- Side mission 15: Dragon’s Teeth – Unlocks Vaadwaur Targeting Technology in the Combat tech tree
- Side mission 16: One Small Step
- Sector 11
- Main mission: Uprising – Loyalty or sacrifice of Ralik (crucial for sector 12)
- Side mission 17: Child’s Play – Potential recruit Icheb
- Side mission 18: Live Fast and Prosper – Unlocks Telasian laser mining tech in the Science tree
- Sector 12
- Main mission: Endgame – This sector houses six of the seven possible endings, along with related Achievements and Trophies linked to endings
Key strategies and endings explained
- Stick To The Prime Directive: Use Caretaker’s Array to return home rather than destroying it. You can finish the game and earn the related achievement, then reload a checkpoint to destroy the array and proceed to sector 2.
- The Starfleet Way: Clear sector 12 without building any Borg structures. You’ll frequently revisit sector 12 to chase different endings; in one run, simply remove all Borg buildings before hitting a point of no return. Use SeeAll the Options to identify Borg rooms if needed.
- Canon: Reach Earth with the crew roster including Tom Paris, Harry Kim, Chakotay, Tuvok, B’Elanna Torres, The Doctor, Seven of Nine, and Icheb. This achievement isn’t restricted to a fixed crew; as long as the named crew survive to the end, you’ll unlock the Canon ending and trophy.
- Home, Hub and Holdfast: Take control of the Transwarp Hub with the awakened Borg and head home. This ending depends on allying with Ralik at the end of sector 11 and executing a multi-step plan through sector 12.
- The Calm Before The Storm: Fail to destroy the Transwarp Hub and return home under Admiral Janeway’s guidance. It’s one of many endings that hinge on your end-of-sector-11 choices.
- Was It Worth It?: Return Voyager home without destroying the Transwarp Hub. This ending can be achieved regardless of your sector-11 decision, by following a specific sequence through sector 12.
- The Long Road Continues: Avoid the Borg nebula and find another route home, potentially taking many more years in the Delta Quadrant.
- For The Greater Good: Sacrifice your way home by destroying the Hub, committing to another 16 years in the Delta Quadrant. This ending requires sacrificing Ralik to the Borg Queen at the end of sector 11.
- Welcome Home, Voyager: Destroy the Transwarp Hub and bring Voyager back home, a classic ending many players remember.
- Was It Worth It?: Bring Voyager home by navigating through sector 12 with a chosen set of decisions that avoid destroying the hub in some routes.
- Endgame variants: There are multiple permutations of choices in sector 12 and beyond that yield different endings; you can replay sections to explore all outcomes.
Availability
Star Trek Voyager Across the Unknown is currently available on Windows PC via Steam, and on Xbox Series S, Xbox Series X, PS5, and Switch 2.
Note on affiliations
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